Age of Towers

A tower defence campaign across four ages — from flint and timber to the crowned keep. Twenty-one authored levels, no energy timers, and not a single network request.

Coming to the App Store

iPhone & iPad · iOS 18.0+ · One-time purchase · No ads

Age of Towers app icon: a thatch-roofed settlement building ringed in brass

Built to stay offline

It never phones home

Age of Towers contains no networking code. Not disabled, not opt-out — absent. Your campaign, your settings and your stars live on your device and go nowhere else. The app never shows a permission prompt, because it never needs one.

  • No network calls
  • No analytics or crash reporting
  • No ads, ever
  • No accounts or sign-in
  • No tracking, no IDFA, no ATT prompt
  • No third-party SDKs

The only time the App Store is contacted is when you choose to buy or restore the campaign unlock — and that exchange is Apple's, not ours. Read the privacy policy.

Four ages

Advance the age, change the war

Each age rebuilds your arsenal. The same watchtower, four times over — and a new answer to whatever the road is sending next.

Stone Age archer tower

Stone

Timber palisades and the first drilled bowmen.

Unlocks — Archer Tower
Bronze Age archer tower

Bronze

Cast metal, harbours, and the first siege answers.

Unlocks — Cannon Tower
Iron Age archer tower

Iron

Cold steel, deep mines, and enemy shamans that heal.

Unlocks — Magic Tower
Medieval Age archer tower

Medieval

Banners, gatehouses and the long war for the crown.

Unlocks — Ballista Tower

How it plays

Build, command, develop

Build

Four tower types, each gated behind an age and each with its own upgrade path — Archer, Cannon, Magic and Ballista.

Command

Call down Fireball for armour-ignoring burst, or Frost Nova to halve a wave's speed. Summon Militia and Archer Squads to hold a lane while your towers reload.

Develop

Raise a Church for +15% tower effectiveness, a Hospital for sturdier reinforcements, and a University to open a six-node research tree at +25% research speed.

On the device

See it running

Captured on iPhone. No mockups, no composites — this is the game as it plays.

Stone Age board mid-wave: archer towers firing on enemies advancing along the road, with damage numbers and range indicators
Wave 5 of 8. Towers pick their targets; damage numbers tick up as the line holds.
Bronze Age board: the terrain and road have changed, five resource types are tracked, and the Iron Age is next
The Bronze Age. New ground, new resources, and the Iron Age already in reach.
Research panel showing Basic Archery and Stone Working technologies with their resource costs
Research runs in the background — Basic Archery, Stone Working, and four more beyond them.
Campaign level select listing the six Stone Age levels with their wave counts and earned star ratings
Twenty-one levels, each with three stars to take off it.
Victory screen with three gold stars, showing waves cleared, lives remaining, score and time
Fourteen waves, twenty lives intact. Three stars.

The roster

Ten threats, each with an answer

Flyers that ignore your walls. Brutes that shrug off arrows. Shamans that heal the rank behind them. Nothing on this road is unanswerable — but nothing is answered the same way twice.

Soldier
Scout
Heavy Armour
Flyer
Boss

The campaign

Finite, authored, and meant to be finished

Four chapters of hand-built maps — The Fork, Stone Guardian, Frozen Ford, Nightfall Gate, Crown of Ages — each with a three-star rating to chase. A campaign, not an endless treadmill.

4Ages
21Levels
4Towers
10Enemy types
6Research nodes
5Resources
3Buildings
2Spells

What it costs

One purchase, or none at all

Free

Chapter 1 Six levels, no strings
  • The full Stone Age campaign
  • Archer towers, spells and reinforcements
  • Every core system, not a trial build

Full Campaign Unlock

€4.99 incl. VAT One-time purchase. No further costs.
  • Chapters 2–4 — the remaining 15 levels
  • The Bronze, Iron and Medieval ages
  • Cannon, Magic and Ballista towers
  • One-time purchase, yours forever

No subscription · No consumables · No loot boxes · No energy timers · Not shared via Family Sharing